Saturday, November 3, 2012

Game Performance Assessment Instrument (GPAI)


            The Game Performance Assessment Instrument (GPAI) is a multidimensional system designed to measure game performance behaviours that demonstrate tactical understanding, as well as the player’s ability to solve tactical problems by selecting and applying appropriate skills. The GPAI provides analyses of individual game performance components and/or overall performance.
             Depending on the game and game category, teacher, coaches, and leaders can select one or several of the elements of the game play to evaluate the performance of individuals in that game. There are two benefits of using GPAI to assess performance; it can be adapted to various sports and game activities and, it has the ability to not only measure on-the-ball skills, but also off-the-ball skills.
            For example in an invasion type game like soccer the teacher/coach could use a GPAI to assess the children or players with their on and off the ball skills. The teacher/coach can make up a tally sheet to keep track of what the players excel at and what the players need to work on to improve their overall skill development. The tally sheet could be broken up into 3 categories of criteria; decisions made criteria, skill execution criteria, and adjust criteria. Within the decisions made criteria the teacher/leader could assess the player’s decision-making skills by assessing whether each player is making a pass to an open player, using any one time passes, and even uses a target player. These are all subcategories that would allow the teacher or coach to see if the players were making smart and quick decisions when using on and off the ball skills for the game of soccer. Within the skill execution criteria the teacher/leader could assess the player’s skill execution by focusing on whether the players are able to pass, control, tackle, shield, and shoot the ball. These are all skills that are very useful to know and understand when playing the game of soccer. Within the adjust criteria the teacher/leader could assess whether the players are able to adjust by analyzing if the players move to open spaces, move out of spaces for other players to come into, support the ball carrier, and make overlapping runs.
            The teacher/leader will observe the players throughout the whole game or activity, observing only the performance related to the decision making, skill execution, and adjusting criteria. After the observing period the teacher/leader will tally a score from 1-4 on each criteria.

Levels of Performance:
4 = Very Effective Performance: almost always observable.
3 = Effective Performance: usually observable.
2 = Moderately Effective Performance: observable in more than half of the attempts.
1 = Weak Performance: observable in less than half of the attempts.

This game performance assessment will allow the teacher/leader to have a better understanding on what areas he or she may need to take some time and help solve the players or groups tactical problem by moving from simple to complex as they improve and understand. Once the teacher/leader has done activities to improve or solve the tactical problem of on and off the ball skills the leader can reassess using the same GPAI to see if the players/students have improved.


Example of the Game Performance Assessment Instrument tally sheet the teacher/leader could use:

Student/Player Name
Decision-making
Skill Execution
Adjusting
Comments
Tina

3
2.5
4
 has trouble shooting
Tony
4
3
4
 shielding is difficult
Jessy
1
2
3
 overall needs a better understanding
Kellie
3
2
1
 has great decision skills

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