In a Net/Wall category type of game many tactical problems could arise. One of the possible tactical problems for Volleyball that I want to focus on is possession of the ball defensively (receiving) and offensively (attacking/hitting). Here are two games that I think are very appropriate for focusing on the possession of the ball offensively and defensively:
Hoop V-Ball: Place a hula hoop on the floor on each side of the net. The serving team starts with a toss or serve over the net. The receiving team has 3 hits to get the ball to their teammate in the hoop. The players in the hoops could be placed either on the same side as their team or on the opponents side of the net. The hoop player must catch the ball for a point. Repeat with the other team serving. Change the hoop players often.
Falling Star: Place an equal amount of players on each side of the net. Near the sideline place a box or container. Have the players toss or hit the ball over the net while the opposing team will try to catch it before it hits the floor. If the ball is caught the ball is placed in the box or container. The object is to catch more balls then the other team. Use about 8 - 10 different types of balls.
For each one of these games to move from simple to complex with the solution to the tactical problem you could use alternative equipment such as a beach ball instead of a standard volleyball. The alternative equipment will give the primary students time to react to the ball, which will ensure more confidence and success. The skills will be taught first in sequential order and that skill progression will be set up in a scope and sequence , which is a step by step progression until mastery. Give many opportunities and changes when there is trouble, such as engaging in activities that allow one bounce or many hits.
The most imortant detail isn't the final outcome. Game appreciation, working together and practicing the skills are more important than competition. In many instances, the idea of beating a previous performance will suffice.
Sunday, October 28, 2012
Saturday, October 20, 2012
Teaching Games for Understanding
Teaching
Games for Understanding model focuses on teaching students/children the
tactical understanding of a game before dealing with the performance of skills.
Game performance is understood as tactical awareness leading to effective skill
selection and skill execution. It focuses first on teaching students/children
the skills to play the game and then introducing the tactical understanding
once the skill base has been developed. The TGFU model explains the “why” of a
game before the “how”.
Within the TGFU
model, there are four categories of games:
- Target
- Striking/Fielding
- Net/Wall
- Invasion/Territorial
In
Target-type games, players score by avoiding obstacles to get their objects
closer than their opponent’s objects to the target. Students propel an object,
with a high degree of accuracy, at a target. Some examples of Target games are:
bowling, golf, curling, and croquet. Basically a Target game is any kind of
game that emphasizes accuracy and control.
Striking/Fielding
type games involve running, striking, throwing, kicking, and catching. Runners
hit, kick, or throw an object and then score runs/points by running to a
designated area. Fielders retrieve the object and get it to a specified place
to stop runs from being scored and to get opponents out. Striking/Fielding
games have many aspects to them. Some examples of Striking/Fielding games are:
baseball, softball, cricket, and kickball. Basically a Striking/Fielding game
is any kind of game that players strike a ball so it eludes defenders.
Net/Wall
games involve moving and controlling an object and hitting it within a
specified place. Players work to make it difficult for other players to gain
possession of the object or to send it back to the wall or across the net.
Typically small numbers of players are involved in net/wall games. Some
examples of Net/Wall game are: badminton, volleyball, squash, and tennis.
Basically a Net/Wall game is any kind of game that propels an object into space
so an opponent is unable to make a return.
Invasion/Territorial
type games involve controlling an object, keeping it away from opponents and
moving it into a scoring position to score on a target. Some examples of
Invasion/Territorial games are: basketball, netball, handball, soccer, hockey,
lacrosse, football, ultimate frisbee, and water polo. Basically a
Invasion/Territorial game is any kind of game that invades an opponent’s
territory to score.
A
tactical problem is an issue that students or children can face at any point in
a game. This happens when students or children are struggling in a specific
area of the game. It can be an issue with off the ball movements (preventing
scoring) or on the ball movements (scoring). For example: In an
Invasion/Territorial type game a group of students or children could be having
a difficult time understanding exactly how to score on the opponent’s target.
To solve this problem the teacher or leader to break it down into several
sections to pin point exactly where the tactical problem arises. Maintaining
possession of the ball, attacking the goal, creating space in attack, and using
space in attack are all sections that a teacher could review to discover where
the tactical problem arises. To solve these tactical problems the teacher can
lower the complexity of the game, and start with the basics all over again
until the students/children have a better understanding. Some of the basics
could include using short passes, shielding the ball, or supporting the player
with a ball. In a Net/Wall game a tactical problem could be that
students/children are having difficulty propelling the ball or object over the
net. In a Striking/Fielding game a tactical problem could be that
students/children have difficulty striking a ball all together, they are not
able to keep their eye on the ball to make contact. In a Target type game a
tactical problem could consist of students/children having problems being
accurate to hit the target. For all these tactical problems the key idea is to start
with a simple activity and each time make the game or activity a little more complex
for the students/children to have a completely better understanding.
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